AI Insights · Timothy · October 2024
Top 5 PVP Games on iOS in Central America, Q3 2024
Explore the performance trends of popular PVP games on iOS in Central America during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the iOS platform in Central America saw notable activity in the realm of Player vs Player (PVP) games. According to data from Sensor Tower, the top five PVP games displayed varied trends in weekly downloads, revenue, and active users.
Roblox from Roblox Corporation experienced fluctuations in weekly revenue, peaking at approximately $451K in late July. Weekly downloads showed a consistent pattern, increasing towards the end of September with around 68K downloads. Active users remained robust, initially rising to over 900K in late July before gradually declining to about 795K by the end of the quarter.
Free Fire by Garena International I Private Limited maintained a strong presence with weekly revenue generally hovering around $350K, spiking to $476K at the end of September. Downloads remained steady throughout the quarter, averaging around 48K weekly, while active users slightly decreased from over 2M to approximately 1.86M.
Brawl Stars from Supercell saw a significant increase in revenue in early September, reaching $430K, while weekly downloads rose to over 44K during the same period. The active user base exhibited a positive trend, growing from about 500K at the start of July to over 517K by early September before stabilizing around 505K.
Call of Duty®: Mobile by Activision Publishing, Inc. showed a remarkable revenue surge to nearly $489K at the end of July but faced a decline towards September, stabilizing around $118K. Downloads remained fairly consistent, averaging 30K weekly, while active users fluctuated, peaking at 339K in early July and settling around 302K by the end of September.
Finally, PUBG MOBILE from Tencent Mobile International Limited experienced a modest revenue peak of $219K in late July, followed by a gradual decline to $51K by the end of September. Downloads were relatively low, with weekly figures ranging from 7K to 8K, and active users remained stable, hovering around 82K throughout the quarter.
For more insights into the performance of these games and other apps, visit Sensor Tower.